A pivot animation using the walk cycle we learned in class. I showed anticipation before the jump, and the helicopter bottom demonstrates the "slow in, slow out" principle. I also tried to demonstrate secondary action. Not only does the character rise when he jumps, he also raises his arms and moves his legs in.
Showing posts with label Pivot. Show all posts
Showing posts with label Pivot. Show all posts
Friday, 18 October 2013
Running With An Object
An animation using the five frame run cycle. I moved the ladder in to make it look like he wasn't just running on the spot. To make him jump up, I simply moved him up slowly while sticking to the run cycle.
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